Friday, February 20, 2015

Study identifies utilities, gaps in games used in classroom learning

Tags: expertise, fishman, teaching and learning, technology

Barry Fishman, principal investigator of the A-GAMES Project, announced that the second phase of a study on games and learning has been released. The study focuses on features supporting formative classroom assessment that are common to many games, to help identify useful features as well as where better tools are needed. "We looked at how various features support educators in knowing what students know," Fishman said. "Our report is a call to the game development community about where they might focus next to make educational games even more useful." The A-GAMES Project is a collaboration of U-M and New York University. Read more about the study here.

Barry J. Fishman is Professor, School of Information; Professor, School of Education

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