New Media & New Literacies

Degree: Master of Arts in Educational Studies

Chris Quintana

Chris Quintana's work focuses on software-based scaffolding for middle school science students, including the development of scaffolded software tools, scaffolding frameworks for software, and learner-centered design processes. He is a principal investigator in the Center for Highly Interactive Classrooms, Curricula, and Computing in Education (hi-ce).

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The goal of this program is to prepare a range of professionals working in school and out-of-school contexts who want to learn how to develop and study of new media and new literacies. The rapidly evolving technology and media landscape is now producing an accessible range of new media beyond print and broadcast. New media includes a range of representations, such as games and simulations; media-rich e-books, comics, and “info graphics”; mobile computing and augmented reality; blogs, social networks, video chat, and other modes of connectivity; etc. These new media are promising to expand and challenge our notions of learning and literacy.

These new media are also increasingly being used in educational contexts that not only span formal K-16 classroom environments, but also informal learning environments, such as museums, libraries, and the home. People now have increasing access to new media and tools in these different settings to develop new educational materials and representations, communicate with others, and make sense of complex concepts. New media are also providing new ways for literacy to be defined and practiced in diverse social and cultural contexts ranging from not just school settings, but also out-of-school settings (e.g., museums, maker spaces, home, etc.). Exploring the capabilities that new media enable to support and expand learning and literacy, however, requires a thorough understanding of how people construct, consume, and learn with new media and how the notion of literacy must evolve to account for how people make meaning with, by and through these media.

In this program, you will integrate ideas, practices, and tools from several areas (e.g., contemporary research on learning technologies, learning theory and the learning sciences, media, literacy) to explore and actively practice with the design, assessment, application, and use of new media in formal and informal educational settings. You will have opportunities to explore a variety of technologies and new media, and their application to educational issues, contexts, and practices in different disciplines, such as math, science, and the arts. You will also have opportunities to explore research behind “new literacies” that describe cognitive processes and social practices at play as people construct, produce, use and understand information that takes the different forms enabled by contemporary new media. Through these explorations, you will gain the knowledge and skills necessary to develop, implement, and assess new media with respect to their impact on learning and teaching. Finally, you will have the opportunity through your coursework and an internship to gain practical experience that will allow you to put these ideas, practices, and tools to use in real-world settings and projects.

Target Audiences


Goals of the Program
Enactment/Overview of the Field.

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Design
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Assessment
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Would you like to talk with the MA Recruitment and Admissions Coordinator?  Phone 734.647.9395 or email edstudiesma.info@umich.edu.

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