New Media & New Literacies
Degree: Master of Arts in Educational Studies
The goal of this program is to prepare a range of professionals working in school and out-of-school contexts who want to learn how to develop and study of new media and new literacies. The rapidly evolving technology and media landscape is now producing an accessible range of new media beyond print and broadcast. New media includes a range of representations, such as games and simulations; media-rich e-books, comics, and “info graphics”; mobile computing and augmented reality; blogs, social networks, video chat, and other modes of connectivity; etc. These new media are promising to expand and challenge our notions of learning and literacy.
These new media are also increasingly being used in educational contexts that not only span formal K-16 classroom environments, but also informal learning environments, such as museums, libraries, and the home. People now have increasing access to new media and tools in these different settings to develop new educational materials and representations, communicate with others, and make sense of complex concepts. New media are also providing new ways for literacy to be defined and practiced in diverse social and cultural contexts ranging from not just school settings, but also out-of-school settings (e.g., museums, maker spaces, home, etc.). Exploring the capabilities that new media enable to support and expand learning and literacy, however, requires a thorough understanding of how people construct, consume, and learn with new media and how the notion of literacy must evolve to account for how people make meaning with, by and through these media.
In this program, you will integrate ideas, practices, and tools from several areas (e.g., contemporary research on learning technologies, learning theory and the learning sciences, media, literacy) to explore and actively practice with the design, assessment, application, and use of new media in formal and informal educational settings. You will have opportunities to explore a variety of technologies and new media, and their application to educational issues, contexts, and practices in different disciplines, such as math, science, and the arts. You will also have opportunities to explore research behind “new literacies” that describe cognitive processes and social practices at play as people construct, produce, use and understand information that takes the different forms enabled by contemporary new media. Through these explorations, you will gain the knowledge and skills necessary to develop, implement, and assess new media with respect to their impact on learning and teaching. Finally, you will have the opportunity through your coursework and an internship to gain practical experience that will allow you to put these ideas, practices, and tools to use in real-world settings and projects.
- People who are currently working in educational settings and want to learn about new media and new literacies to enact these ideas in learning activities and materials in their contexts. For example, teachers who want to learn more about and use new media for classes, curricula, etc.; school and district technology coordinators who want to understand new media and new literacies for their schools/districts; school media specialists; corporate trainers; practitioners in informal settings (e.g., museums, zoo, aquaria, etc.) who want to employ new media in their programming and spaces; people working in education focused nonprofits with youth who want to incorporate new media into their work.
- People who are currently working in educational contexts who want to learn how to teach the critical literacy practices and skills necessary for using new media in powerful ways. For example, teachers who are concerned about their students’ ability to read and participate in social media, teachers who want to teach multimodal composing using multiple new media tools, educators who want to understand the limits and possibilities of new media and new literacies.
- People who are currently working with new media and may now want to integrate these ideas with their existing skill to develop and assess the learning interventions they produce in their contexts. For example, textbook publishers, online course developers, people who work in media communication industries, programmers, app developers.
Goals of the Program
Enactment/Overview of the Field.
- Develop an understanding of the idea of "new media" and how it can support learning and teaching in a range of formal and informal contexts.
- Develop an understanding of new literacies and the manner in which new media can impact and evolve the notion of literacy.
- Explore learning theories and literacy theories to develop a conceptual frame to guides the implementation and use of new media to support learning and literacy.
- Survey a range of old and new media available to think about, develop, and use such media for school curriculum and out-of-school learning activities.
- Develop critical perspectives on how new media can be and is currently being employed in different contexts.
- Learn about the resources of new literacies from a perspective informed by theories of semiotics and linguistics, etc.
- Practice communicating and presenting their work in new media and new literacies to a range of stakeholders (including how to themselves use new media for their own communication activities).
- Gain practical experience in the design process for developing new media that supports learning and literacy in a variety of contexts. Students should gain experience in reviewing different perspectives on design and working on activities involved in ideation, problem definition, design research, requirements definition, storyboarding and prototyping, etc., to gather and analyze data to understand learners and learning contexts, new media capabilities, and other information needed to design and develop artifacts and interventions to support learning and literacy.
- Use contemporary work from learning theories, literacy theories, new media, and educational scaffolding within the new media design process.
- Differentiate between designing to support learning and designing to support usability.
- Engage in “hands-on” software design activity to actively develop skills in new media design activities from design research, scaffolding design, storyboarding and prototyping, and communicating designs to stakeholders.
- Gain practical and logistical experience in developing assessment plans to assess new media products. Students should gain experience in activities involved in developing assessment questions, reviewing and creating assessment criteria, data collection/analysis methods and approaches, exploring how context shapes assessment, etc.
- Review the components learning environments that employ new media in order to develop a conceptual frame to guide assessment of learning and literacy.
- Develop an understanding of different assessment approaches, from randomized controlled studies to contemporary design-based research approaches, and their role in assessing new media for learning and literacy.
- Develop an understanding of different assessment frameworks for conducting studies that assess new media.
Engage in “hands on” assessment activity to actively develop skills in assessing media-rich interventions by developing an assessment plan for a new media project that describes their assessment goals, approaches, intended outcomes, and can be presented to stakeholders.
Do you have questions about the program?
Would you like to talk with the MA Recruitment and Admissions Coordinator? Phone 734.647.9395 or email email@example.com.
Within This Section
8:00 a.m.-5:00 p.m.
610 E. University Avenue, Room 4218
Ann Arbor, MI 48109-1259